![]() SuperCollider and Wiring example (older, we now use the Arduinos not Wiring boards)Ī list of machine listening plug-ins for SuperCollider to get you started Then there are three main choices:ġ) SimpleMessageSystem (ignore Messenger) in Arduino software and Arduino quark in SuperColliderĢ) The OldStandardFirmata code example (NOT StandardFirmata) in the Arduino software and the SCPyduino quark in SuperColliderģ) Use the SerialPort class in SuperCollider, and write your own communication to a program on the board that you also write yourself in C in the Arduino software. Remember to beware of baud rates: make sure the baud rate you select in SuperCollider matches that in the Arduino program. ![]() If you want to use Arduino with SuperCollider and set this up yourself, first download the Arduino software that lets you write programs to the microcontroller computer. You will need the Arduino and/or SCPyduino quarks as instructed. Source code available even if executables may not workĪlso see Wouter Snoei's SimpleMIDIFile class in his wslib (in the Quarks extensions)Īrduino boards and sensors will be distributed and explained in class. Sound Tools sndpeek realtime spectral waterfall plot, and LPC and phase vocoder live visualisers. IPlug universal VST/AU cross platform generation JUCE as wrapper framework (plugins extension project + VST host test) Vamp plug-ins format for Sonic Visualiser ![]() Weakly~ Port to a Max/MSP external of the WeaklyNonlinear2 chaotic oscillator originally from the SuperCollider SLUGens pack (build of external for OS X/Max 5, and source code)įaust functional language for DSP, online compiler with support for multiple plug-in types! SuperCollider UGen templates for Xcode by Daniel Jones ![]() Or search for audiolib.js, audiolet.js, dsp.js List of some javascript libraries for sound. Sample by sample GENDYN in javascript Further javascript example using the Web Audio API (Chrome browser only at present) Viznut-style C code one-liners in SuperCollider (see bibliography too)Įven more errant sound synthesis research: Various alternative generation algorithms for sound synthesis Javascript using the Web Audio API (Chrome browser only at present)ĬhucK examples of writing sound file and live generation sample by sample Processing using Ess extension sound library SuperCollider using Signal and SoundFile classes Starting templates for sample-level sound synthesis: SLUGens in the sc3-plugins(various nonstandard UGens) Sample-level Sound Synthesis and Processing nonstandardSCdemoes.rtf See also the musicdsp list archives for code examples Robert Bristow-Johnson's Cookbook formulae for audio EQ biquad filter coefficients. Windowing functions for Fourier Transform In SC itself you might want to explore these classes (and help files): Convolution, Convolution2, FOS, SOS, FFT. Mixing and enveloping examples also see my SC tutorials and the SC help for more on envelopes Quartz Composer comes with the Developer tools on OS X only:Īudio Digital Signal Processing Essentials SLUGens- LTI You'll need the oscP5 library for Processing OSC messaging between Processing and SuperCollider ![]() OSC messaging between SuperCollider and PD-GEM OSC messaging between PD and SuperCollider Simple Pen example in SuperCollider combining generative sound and visuals Mappings and Audiovisuals Mappings between number rangesĮxample of a complex number fractal map with pattern codeĮxample of a cellular automata in SuperColliderġ dimensional SOM (Self Organising Map) class and help fileĮxample of live data: FaceOSC computer vision based face tracking, which can send OSC messages to other applications example code for SuperCollider to receive these messages No longer required for the more recent versions of SC post 3.3 Helpful hints for this module on communicating between the language and serverĪdvice on using Aggregate Devices for Mac OS X 10.4 (especially MacIntel machines). SuperCollider Revision SuperCollider 3 resource links Music Modeling/Symbolic Music Analysis/Computational Musicology Sample-level Sound Synthesis and Processing SuperCollider Revision and General ResourcesĪudio Digital Signal Processing Essentials Advanced Computer Music materials Nick Collins' Website Advanced Computer Music workshop materials ![]()
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