![]() ![]() It’s really, really well done, I’m thoroughly enjoying listening to every voiceover and voice impersonation – but it also manages to avoid clichés and be funny with it. Each one is distinct and read as though a parent is reading a book to a child and playing out each role. But the narrator also explains the story and plot developments, including, brilliantly – doing all of the voices of the characters. Similar to Bastion you get a voiceover which will say things like ‘Reynardo was just checking his sword was still working’ as you smash up boxes – and much more which is wittier than this. The best bit for me though was the narration. Visually it’s nice, sort of cartoony with a sci-fi element, all the characters are animals that is good fun. Sure, it could be a bit deeper but it was more than I thought. What I’d dismissed as a mash ’em up brawler became something of a tactical fighting game. Combat is best described as similar to Batman’s Arkham series, quickly dashing between enemies but you can get upgrades such as ability to stop time when you counter and plan your next move. Stories is fun to play – controls are really limited to one combat button, a grappling hook and a few different sword types generating different effects and abilities as you upgrade them. ![]() I don’t know if you need to see them all to see the final endgame (I’m assuming there is one as the ‘truths’ are uncovered) but it will be fun seeing how the different stories unravel. ![]() In all there are 24 possible stories to see through – areas are repeated of course but from different angles, your character progression continues in a new game plus sort of way with different enemies introduced (in my third playthrough I was still encountering new enemies). I won’t spoil these but it’s interesting to see the big picture of this universe build. Thankfully the game keeps track of this – once you finish you get the option to start over and uncover a number of ‘truths’ required to understand the end game. So should I seek the help of a friend or continue building the weapon? Should I test it or go to some scientists for checking the installation? Should I use it… or just threaten its use? I wondered where my other choices would have taken me. There’s a sci-fi element to it, in my second playthrough the hero of the rebellion, Reynardo seeks to discover a mystical weapon that could end the war. The stories you play through are detailed and interesting. I did go for a different choice and met different characters as well as some of the same ones I’d met earlier – but in different circumstances. Should I go for one of those or back to make the same choice I did the first time around, but make different subsequent choices. The game goes back to the start and knowing what I know now, a few other starting areas have opened up. On my first playthrough I made a few choices that perhaps a hero wouldn’t normally make. Each time with a bit more knowledge, each time choosing a different path. Of course, not every choice ends well, so there must be one that does… so you replay. Once you finish, that’s one of the possible ‘destinies’ (linked to the title) for Reynardo (which is you). You see, the game direction changes based on your choices, as each one is a branching path. I started and put it off for a bit, heard some really good things, finished it and then realised why it’s so clever. You have 4 key choices and the game ends it will take roughly 3-4 hours to play through. The key concept here is that you can choose your own path. I spent all day today thinking about it and waiting to see tonight’s story. Then it suddenly grabbed me – the story, the gameplay, the art style, and the narration… the more you play and get involved in Stories, the better it becomes. It’s an isometric slash ’em up, it looks a bit cutesy – we’ve seen many of those games before. I wasn’t expecting a great deal going into Stories. ![]()
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